Chronoshift was a project developing a "legacy server" for a 10 year old version of League of Legends. You can find gameplay footage from the closed beta of the project on https://www.youtube.com/results?search_query=chronoshift Today [04/24/2021], Riot Games security department has contacted us, and tried to compel us to hand over our code and website to them. You can read the full conversation here: https://imgur.com/a/E2zld8g We since were served an official cease and desist letter, confirming that this was a real conversation with a Riot representative.

Some details about the project we would like to clarify

Chronoshift was at no point accessible to the public. The project was still in a Closed Beta development phase, with only a small number of selected individuals from the community being granted access for the explicit purpose of helping us check for, diagnose and fix problems. After 4 years of completely private development, this started to become necessary, since we are not able to test full games if there aren't enough people to play them. All footage you can find on youtube is uploaded gameplay by the testers from the more free-play oriented testing sessions. Besides the very first Reddit post a year ago announcing the project and looking for people interested in helping us test and develop, we have made very little attempt to gain any publicity. The game client for old versions of League of Legends is publicly available for download from Riot Games CDN at the minute of this writing. Anyone can download it for themselves, without our involvement, after a simple search on Google. All of our testers were required to do so. Different communities have made various tools to make this process more user-friendly, long before Chronoshift was even conceived. This client of course contains any and all files needed to play a specific version of League of Legends like models, textures, animations, sounds etc. None of these were provided, distributed or modified by us in any way. Notably it also provides the user the functionality to connect to any server they choose via an IP address, without any sort of modification. A player asking their client to connect to an unofficial server like Chronoshift may violate a specific section in Riots TOS. People on the testing team were aware of this, and made an informed decision. Official Riot representatives like "Riot Zed" certainly don't seem to think much of it when they are ones doing it - they casually made use of the "Better Discord" plugin to "find people and things" like the hidden channels on our server - which violates Discords TOS. People have asked us to accept donations time and time again, and we received a large amount of bribery attempts from people trying to buy access to the project - the largest sum offered was $800 for a slot on the testing team. It goes without saying that we declined any and all of these offers. Real-money content like skins was of course also made unavailable to testers. We feel like we made as much of as good-faith attempt to respect both the letter of the law and boundaries with Riot Games as much as is possible with a project like this. We aimed to show that there is a place in the world and huge interest and potential for these old versions of the game, to another developer that felt a variant of "You think you do, but you don't". We were always open to a conversation about the future of the project - granted it extended past "give us your code or we will sue you". There were plenty of possible avenues for cooperation, instead of this unproductive hostility. The hope was on Riot to recognize the potential of something this difficult to recreate for a team this small, brought to life out of passion for a game over a decade old that people have been asking to experience again for many years now. The only direct contact we did get was with someone communicating in a way so unprofessional that made everyone assume this was another scam attempt to get a hold of the project, not an official representative of Riot Games. You have probably read the word "disappointed" often enough the last few days, but that is the feeling the team is left with. Our finishing thoughts go out to all the people that helped us in testing and development, and displayed tremendous passion for the project. Thanks to all of you for your support, love and dedication!